WW #24: On Groups, Video Game Companies, and Low Negativity Thresholds
Hi, it’s me Waldi!
I’m back with 5 new pieces of insight and wisdom!
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From my desk: The Meaning That Work Gives to Life
I.
"Groups of people don't agree on what's cool or interesting.
They agree on what's easy."
Source: Writer David Perell in Monday Musings (7/20/20)
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II.
"Free to Play video game companies, by the structure of their market, are faced with the choice to either A) create addictive products that rob a select group of users large amounts of funds, or B) exit the business entirely."
Source: How Free to Play Games are Forced to Make addicts by Evan Armstrong. Read the whole thing.
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III.
When someone asks what you do, they don't want a factual answer. They want remotely interesting information that they can connect to their own lives. When someone asks you “What do you do?”, give them as many potential touchpoints as possible that they can start a conversation around. That’s what they really ask you to do.
h/t: to Youtuber Chris Williamson in 3MM: Charisma, Height & Fentanyl
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IV.
"The people who have the best chance at long-term success are actually the people who've got really low negativity thresholds. They're the people where if something annoys them, they speak up about it really quickly, immediately and address that situation right there and then. But they do it in a way where the problem is dealt with and then actually you go back to normality. So it's couples where you're continually repairing and resolving very, very tiny issues in your relationship. Otherwise, you risk bottling things up and then not saying anything."
Source: Mathematician Hanna Fray here.
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V.
"That's what our shadowy manipulators are doing to us. Low-potency statements. Enough to get us enraged. Not enough to start Armageddon."
Sort by Controversial by Scott Alexander. Recommended by Tim Ferriss. Read the whole thing.